Grand Prix Simulator | |
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Grand Prix Simulator box art |
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Developer(s) | Codemasters |
Publisher(s) | Codemasters |
Designer(s) | The Oliver Twins |
Artist(s) | Mervin James |
Composer(s) | David Whittaker |
Platform(s) | Amstrad CPC Commodore 64 ZX Spectrum |
Release date(s) | 1986 |
Genre(s) | Racing |
Mode(s) | Single player 2 players |
Media/distribution | Cassette tape Floppy disk |
Grand Prix Simulator is a racing game developed by The Oliver Twins and published by Codemasters for the ZX Spectrum, Amstrad CPC and Commodore 64 computer systems. The ZX Spectrum conversion was done by Serge Dosang.[1][2][3] A sequel, Grand Prix Simulator II, was released in 1988 for the same platforms.[4]
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The game is designed so that the player is looking down on the track from an overhead view, similar to arcade games such as Badlands or Super Off Road. The player controls a car on the track, while the computer controls the other. Each race is three laps around the track. If the player wins a race, they progress to the next track. The game is over when the player loses a race or disqualifies himself/herself by crashing.
Points are earned for winning a race and extra points are given for picking up bonus items that appear on the track. Oil spots can also appear on the track that, if driven over, cause the player's car to spin, losing time.
The game can also be played competitively by two players.
The game was notable at the time for its use of sound samples on limited 8-bit hardware. The game counts "Three...two...one...go!" to start the race, announces the player's status after winning, losing, or crashing, and says "Game over!" to end the game . Other games of the era that produce sampled voice output include Super Robin Hood, Ghost Hunters and RoboCop.
Grand Prix Simulator was rated an average of 19/20 in Amstrad User magazine,[5] 7 out of 10 by Your Sinclair[6] and, across all platforms, sold over a quarter of a million copies.[7]
In 1988 Codemaster demanded Alternative Software because its title Formula Grand Prix showed a very similar gameplay and even cover (featuring a red car number 27). Ironically, not long time ago Codemaster itself had been sued by Activision for intelectual property violation relating Super Sprint.[8]